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  • Amberley Primary School,
  • East Bailey,
  • Killingworth,
  • Newcastle-upon-Tyne,
  • Tyne and Wear, NE12 6SQ
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Computing

Computing at Amberley

 

The Curriculum

 

(This page is about the computing curriculum within Amberley Primary School. For information about e-safety, please see our dedicated E-Safety for Parents page)

 

At Amberley Primary School we provide a high-quality computing education that equips our pupils to use computational thinking and creativity to understand and change the world around them.

 

Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

 

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.  Our curriculum has been designed to incorporate uses of technology such as Microsoft Word, PowerPoint, the Google Suite as well as a variety of iPad applications.

 

The national curriculum for computing aims to ensure that all pupils:

  • To understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • To analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • To evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • To be responsible, competent, confident and creative users of information and communication technology
     

Key Stage 1

 

 Pupils should be taught to:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

Key Stage 2

 

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

Assessment Arrangements

 

Teachers assess children's progress within the computing curriculum against an agreed set of school expectations for each year group using the target tracker assessment system, which has been specifically adapted to the requirements of the curriculum by North Tyneside Schools. The expectations of children are high and we strive to best equip children for use of the technology throughout their lives both academically and socially.

 

E-Safety

 

For further information about E-safety in school, please see our dedicated E-Safety page at the link below:

 

https://www.amberleyprimary.co.uk/esafety/

 

Curriculum Oveview:

Amberley Primary Lego League Competition

 

In addition to our Computing curriculum, we offer an extra curricular club for our Year 6 students. As part of North Tyneside's FIRST Lego League competition, each year our school enters 2 teams of 8 students to represent our school in the local events with the aims and hopes of qualifying for each years national competition.

 

Each year, the competition is based around a theme in which children have to solve real world problems in creative ways and complete a Lego programming challenge by developing, testing and debugging code in order to complete a pre-made obstacle course.

 

Here are some photos from last years competition:

 

 

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